Rigify edition
izom PropUI Rigify

izom PropUI Rigify is a Rigify feature set for authoring a clean, generated rig control UI straight from your metarig. You build the rig's control panel on a metarig bone (custom properties and pose-bone controls included), generate the rig normally with Rigify, and the finished controls appear on the generated rig in Rigify's native Rig Main Properties panel or in their own generated PropUI panel.
| Feature-set id | izom_propui_rigify |
| Version | 1.5.5 |
| Blender | 5.0.0 or newer |
| License | GPL-3.0-or-later |
A different specialization — not a downgrade
The Rigify edition is not a stripped-down or cheaper version of the Full edition. It's a separate specialization with its own philosophy: instead of generating standalone panels anywhere in Blender, it authors your control UIs on the metarig and lets Rigify generate them as part of the rig — so the rig and its UI come out of a single Rigify generate.
It's built mainly for riggers, but if you use Rigify at all, you can get a lot out of it. And the handful of Full-edition tools it leaves out aren't removed — they're things Rigify itself owns in the rig workflow (see What Rigify handles instead). On the authoring side, you lose nothing: the editor is the same.
The authoring features are the same
How you author entries — the entry types, the Entry List, the Generated Layout, conditions, dynamic labels, and display settings — is essentially identical to the main izom PropUI editor. This section only covers what's different about the Rigify edition; for the controls themselves, use the main documentation and the entry type reference.
Why a Rigify edition?
The main editor is great, but using it for rigs means splitting your work: you build the rig in the metarig, generate it with Rigify, and then run the PropUI editor on the generated rig to add its UI. Change one thing and you're juggling two places.
The Rigify edition folds the UI authoring into the metarig itself, so the rig workflow stays simple:
- Author once, on the metarig. The control UI lives on the metarig bones, kept separate from the final generated rig.
- Generate normally. Rigify builds the rig and its PropUI panel together — there's no second pass on the generated rig.
- Fix anything by regenerating. Don't like a control? Select its bone on the metarig, change it, and generate again. The generated rig is disposable; the metarig is your source of truth.
It's the same authoring you already know, shaped to fit how Rigify actually works. (It won't cover every edge case, but it makes the common rig workflow far simpler.)
What's different about the Rigify edition
- It's a Rigify feature set, not a standalone panel generator. It installs
through Rigify, and you author on a metarig bone (Rigify type
izom.PropUI). - Output goes through Rigify. Controls can stay in Rigify's native Rig Main Properties panel or use a separate top-level panel with its own title and sidebar tab. Rigify still owns generation, so there is no standalone generated-UI manager.
- Storage is bone-based. Generated custom properties live on prop bones or generated-only controls (see Workflow), not arbitrary data-blocks.
- Authored data lives on the metarig, stored through Rigify parameters.
New in 1.5.5
- Keyboard list actions create exactly one reliable Blender Undo step, including changes completed through a confirmation dialog.
- Blender icon selections are undoable like other entry-setting edits.
- Sync to Metarig, Clean Metarig Props, and Import Native Props now participate in Blender Undo History.
Highlights from 1.5.4
- The sidebar identifies the active or pinned PropUI host bone beside the pin.
- Add All Selected Bones adds a full metarig or generated-rig selection to Visible on Bones in one undoable action.
- Pinned editors remain pinned through Undo and Redo.
- Editor Layout can hide individual Output Setup subsections and carries those choices through defaults and settings import/export.
Highlights from 1.5.2
- Newly added or renamed metarig bones appear immediately in visibility and property-storage searches.
- Generated-control choices refresh after every successful Rigify generation, keeping FK, IK, tweak, and other generated-only targets current.
- Editor-list selection is safer across reloads while remaining outside Blender's Undo History.
Highlights from 1.5.0
- Choose Visible on Bones or Always Visible output.
- Keep output inside Rig Main Properties, or create a separate panel with a custom title and sidebar tab.
- Target real generated controls for visibility and property storage using editable names and searchable pickers.
- Choose Keep Host Control for the established
basic.raw_copybehavior or Metarig Only to omit the authoring host from the generated rig. - Move the complete editor between Rigify Parameters and a dedicated PropUI Rigify sidebar tab, with a session-only component pin.
- Use explicit per-entry storage overrides, reset all entries to shared storage, and run active-storage or metarig-wide cleanup tools.
- Transfer compatible setup JSON among the Full, Free, and Rigify editions.
Existing 1.0 projects retain their authored setup and generated output without a conversion step. New choices keep the old defaults until you change them.
What Rigify handles instead
A few Full-edition tools aren't part of the feature set — UI Variants, custom generated branding, custom UI text names, and the generated-UI manager. These aren't features taken away: in the rig workflow, Rigify itself owns the generated UI, so the feature set deliberately doesn't duplicate them. You're not getting less PropUI — you're getting PropUI shaped to let Rigify do its job.
Get izom PropUI Rigify
The Rigify edition is on the shared Superhive product page with the other editions, and it also has its own separate Gumroad page. The Full + Rigify bundle is available on both, too.
Get izom PropUI Rigify Get the bundle On Gumroad Install Rigify workflow
Requires Blender 5.0.0+ · licensed GPL-3.0-or-later.