Reference
Glossary
The PropUI terms used across these docs, in one place. Most of these also appear as hover tooltips wherever they're mentioned.
- The editor
- The PropUI workspace where you author entries and build a panel. Not to be confused with Editor Settings, which configure the editor itself. See The editor vs. its settings.
- Entry
- A single control you author — a value, button, label, or link. Entries are the building blocks of everything PropUI generates.
- Entry List
- The source list of entries you author. Hierarchical and organized your way; independent from where those entries end up in the output.
- Selected Entry
- The editor section that holds the settings for the active Entry List item.
- Generated Layout
- Where entries appear in the output panel — rows, shared rows, row boxes, and sub-panels. Independent from the Entry List.
- Row
- One line in the generated panel. Rows can hold a single entry or be shared by several.
- Shared row
- A row that holds more than one entry side by side, optionally with column weights (Full edition).
- Row Box
- A box drawn around a contiguous range of rows inside a single container.
- Sub-panel
- A collapsible nested panel inside the generated panel (Full edition).
- Output Setup
- The editor section for generation, UI variants, generated-UI lifecycle, panel visibility, and storage.
- Generate UI
- The action that writes a standalone Blender panel from your current setup.
- Apply Properties
- Creates or updates the managed custom properties on the storage target without generating a panel.
- Generated UI
- A standalone Blender panel produced by Generate UI — stored inside your
.blendas a Text datablock, or exported as a portable.pyfile. It keeps running with the editor closed. - Property Storage
- The default Blender data owner that receives the managed custom properties.
- Storage Target
- Any Blender data owner — Object, Bone, Scene, data-block, and more — that can hold managed custom properties. See Storage targets.
- Display Link
- An entry that redraws another entry's value a different way, without creating a new value of its own.
- Dynamic Label
- A label that changes based on a value: its own, another entry's, or dynamic text.
- Condition
- A rule that controls when an entry or panel is visible or available, based on values or selection.
- UI Variant
- A saved snapshot of the entire editor state, letting multiple panel designs
live side by side in one
.blend. - Operator Button
- An entry that runs a Blender operator when clicked.
- Editor Settings
- Preferences for how the editor itself looks and behaves — display, confirmations, saved defaults, and reset tools. See Editor settings.
- Editor Layout
- The tool for reordering and hiding editor sections. It only stages and applies visibility/order — it never deletes data.
- Editor Location
- The Add-on Preferences setting for which sidebars or Properties tabs the editor appears in. See Finding the editor.