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Reference

Glossary

The PropUI terms used across these docs, in one place. Most of these also appear as hover tooltips wherever they're mentioned.

The editor
The PropUI workspace where you author entries and build a panel. Not to be confused with Editor Settings, which configure the editor itself. See The editor vs. its settings.
Entry
A single control you author — a value, button, label, or link. Entries are the building blocks of everything PropUI generates.
Entry List
The source list of entries you author. Hierarchical and organized your way; independent from where those entries end up in the output.
Selected Entry
The editor section that holds the settings for the active Entry List item.
Generated Layout
Where entries appear in the output panel — rows, shared rows, row boxes, and sub-panels. Independent from the Entry List.
Row
One line in the generated panel. Rows can hold a single entry or be shared by several.
Shared row
A row that holds more than one entry side by side, optionally with column weights (Full edition).
Row Box
A box drawn around a contiguous range of rows inside a single container.
Sub-panel
A collapsible nested panel inside the generated panel (Full edition).
Output Setup
The editor section for generation, UI variants, generated-UI lifecycle, panel visibility, and storage.
Generate UI
The action that writes a standalone Blender panel from your current setup.
Apply Properties
Creates or updates the managed custom properties on the storage target without generating a panel.
Generated UI
A standalone Blender panel produced by Generate UI — stored inside your .blend as a Text datablock, or exported as a portable .py file. It keeps running with the editor closed.
Property Storage
The default Blender data owner that receives the managed custom properties.
Storage Target
Any Blender data owner — Object, Bone, Scene, data-block, and more — that can hold managed custom properties. See Storage targets.
Display Link
An entry that redraws another entry's value a different way, without creating a new value of its own.
Dynamic Label
A label that changes based on a value: its own, another entry's, or dynamic text.
Condition
A rule that controls when an entry or panel is visible or available, based on values or selection.
UI Variant
A saved snapshot of the entire editor state, letting multiple panel designs live side by side in one .blend.
Operator Button
An entry that runs a Blender operator when clicked.
Editor Settings
Preferences for how the editor itself looks and behaves — display, confirmations, saved defaults, and reset tools. See Editor settings.
Editor Layout
The tool for reordering and hiding editor sections. It only stages and applies visibility/order — it never deletes data.
Editor Location
The Add-on Preferences setting for which sidebars or Properties tabs the editor appears in. See Finding the editor.