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Reference

Storage targets

A storage target is the Blender data owner that holds managed custom properties. For the concept, see Property Storage.

Supported target types

  • Object
  • Object Data
  • Bone
  • Scene
  • Collection
  • Material
  • World
  • Action
  • Armature Data
  • Brush
  • Cache File
  • Camera Data
  • Curve Data
  • Grease Pencil
  • Hair Curves
  • Image
  • Lattice Data
  • Light Data
  • Light Probe
  • Line Style
  • Mask
  • Mesh Data
  • Metaball Data
  • Movie Clip
  • Node Group
  • Paint Curve
  • Palette
  • Particle Settings
  • Point Cloud
  • Screen
  • Shape Key
  • Sound
  • Speaker Data
  • Text
  • Texture
  • Volume
  • Window Manager
  • Workspace

Picker behavior

The picker adapts to the chosen target type:

Target kind Picker
Object-like targets Object picker.
Bone targets Armature picker + bone search field (where possible).
Scene targets Scene picker.
Data-block targets Data-block search field or pointer (where Blender supports it).

Helpers:

  • Resolved: shows the actual data-owner path status.
  • Set Active / Set Current: uses the current Blender context.
  • Set Selected: uses the selected object/bone where the target type supports it.

Per-entry overrides use the same kinds

A managed entry's Target Override can point at any of these same target kinds, so one panel can drive properties on several owners at once.