Reference
Storage targets
A storage target is the Blender data owner that holds managed custom properties. For the concept, see Property Storage.
Supported target types
- Object
- Object Data
- Bone
- Scene
- Collection
- Material
- World
- Action
- Armature Data
- Brush
- Cache File
- Camera Data
- Curve Data
- Grease Pencil
- Hair Curves
- Image
- Lattice Data
- Light Data
- Light Probe
- Line Style
- Mask
- Mesh Data
- Metaball Data
- Movie Clip
- Node Group
- Paint Curve
- Palette
- Particle Settings
- Point Cloud
- Screen
- Shape Key
- Sound
- Speaker Data
- Text
- Texture
- Volume
- Window Manager
- Workspace
Picker behavior
The picker adapts to the chosen target type:
| Target kind | Picker |
|---|---|
| Object-like targets | Object picker. |
| Bone targets | Armature picker + bone search field (where possible). |
| Scene targets | Scene picker. |
| Data-block targets | Data-block search field or pointer (where Blender supports it). |
Helpers:
- Resolved: shows the actual data-owner path status.
- Set Active / Set Current: uses the current Blender context.
- Set Selected: uses the selected object/bone where the target type supports it.
Per-entry overrides use the same kinds
A managed entry's Target Override can point at any of these same target kinds, so one panel can drive properties on several owners at once.