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Changelog

Changelog

See what's new in PropUI Full, Free, and Rigify.

Version numbers show the scale of each update.

Major release x.0.0 Foundational releases and the broadest product changes.
Feature release x.y.0 Significant new capabilities and workflow improvements.
Patch release x.y.z Focused fixes, compatibility updates, and small refinements.

View the current README

Patch release

1.1.3 — Reliable Undo for list actions

Released July 17, 2026.

  • Keyboard list actions such as Add, Remove, Duplicate, Move, and hierarchy edits now create exactly one reliable Blender Undo step, including actions that open a confirmation dialog.
  • Blender icon selections are now undoable like other entry-setting edits.

Patch release

1.1.2 — Editor-list crash fix

Released July 16, 2026.

  • Fixed a Blender crash that could occur while drawing editor lists—most notably Generated UIs—after an extension reload, reinstall, or similar lifecycle change.
  • List selection remains outside Blender's Undo History without retaining temporary Blender data references beyond their safe lifetime.

Patch release

1.1.1 — File-load stability

Released July 16, 2026.

  • Opening another .blend no longer incorrectly marks the registered extension as inactive.
  • Startup preparation and editor-list refreshes continue normally after file loads without repeated lifecycle warnings.
  • Dynamic editor panels remain available across file loads while still cleaning up correctly when the extension is disabled or removed.

Feature release

1.1.0 — Performance, Undo/Redo, and portable setups

Released July 15, 2026. Existing 1.0 projects keep their entries, hierarchy, Generated Layout, storage targets, and ability to regenerate without a conversion step.

Highlights:

  • Restored responsive editor drawing and navigation for large setups.
  • Editor-only navigation and staged Editor Layout work no longer clutter Blender's Undo History or jump when unrelated work is undone.
  • Authoring buttons and shortcuts now create one intentional Undo step.
  • Generate UI is substantially faster for large projects and now undoes and redoes as one complete runtime change, including generated Text data and registered panels.
  • Sidebar shortcuts fire only while the PropUI tab is active, avoiding collisions with PropUI Rigify and unrelated sidebar tabs.
  • Setup JSON is now compatible across Full, Free, and Rigify wherever the receiving edition has an equivalent feature.
  • Rigify pose-bone storage and Visible on Bones targets can be translated into Full when a receiving armature is available.
  • Extension install, update, disable, and removal behavior is hardened, especially for Blender 5.2 on Windows; recovered runtime errors remain inspectable in diagnostics without repeated redraw spam.

Major release

1.0.0 — First public release

The first public release of izom PropUI — a visual editor for authoring custom-property controls and generating standalone Blender panels from them.

Highlights:

  • Two-layer authoring: an Entry List you organize freely, and a Generated Layout that decides the output.
  • Eleven entry types: Float, Integer, Boolean, String, Array, Data-Block, Python, Display Link, Custom, Text, and Operator Button.
  • Flexible label layouts: scalar entries place their label on one row, split Blender-style, or above the value; arrays add split main-label and split component-label layouts.
  • Flexible storage: a wide range of storage targets, with per-entry target overrides so one panel can drive properties on multiple owners.
  • Rich layouts: shared rows, row boxes, and nestable sub-panels.
  • Reactive UI: dynamic labels (with match modes and sort tools) and parent/child conditions for visibility and availability.
  • Generated panel lifecycle: run, hide, stop, and remove generated UIs, each stored as its own portable .py Text datablock, with .py ZIP export.
  • Custom branding, UI Variants, Editor Layout, import/export, and diagnostics & cleanup tools.
  • Requires Blender 5.0.0+. Licensed GPL-3.0-or-later.

Get the Full edition On Gumroad

View the current README

Patch release

1.1.3 — Undoable icon selection

Released July 17, 2026.

  • Blender icon selections are now undoable like other entry-setting edits.

Patch release

1.1.2 — Safer editor-list selection

Released July 16, 2026.

  • Improved editor-list lifecycle safety so temporary selection state cannot survive extension reloads or reinstalls.
  • List navigation remains outside Blender's Undo History.

Patch release

1.1.1 — File-load stability

Released July 16, 2026.

  • Opening another .blend no longer incorrectly marks izom PropUI Free as inactive.
  • Editor refreshes and panels remain available across file loads without repeated lifecycle warnings.

Feature release

1.1.0 — Setup transfer and reliable editing

Released July 15, 2026. Existing 1.0 Free projects keep their Entry List, hierarchy, Generated Layout, Object storage, and ability to regenerate.

Highlights:

  • Added Setup Transfer with JSON file export/import and clipboard copy/paste directly in Output Setup.
  • Full, Free, and Rigify setup JSON can be imported. Free preserves all supported entries and rows, flattens sub-panels, splits over-wide rows, and reports every unsupported feature it reduces or skips.
  • Free exports use the portable format and can be imported by Full or Rigify.
  • Restored responsive editor drawing for larger setups.
  • Editor navigation no longer adds Undo History noise, and editor-only state stays stable when unrelated work is undone.
  • Generate UI now undoes and redoes the complete runtime panel and Text data as one change.
  • Updating, disabling, and removing the extension is more reliable, and recovered runtime errors remain visible in diagnostics without repeated redraw-time messages.
  • Warning and error messages now consistently identify the product as izom PropUI Free.

Major release

1.0.0 — First public release

The first public release of izom PropUI Free — the core author-and-generate workflow in one 3D Viewport sidebar panel.

Highlights:

  • The core workflow: author entries, arrange a Generated Layout, and generate one 3D Viewport sidebar panel.
  • Five entry types: Float, Integer, Boolean, Array, and Text.
  • Object Property Storage: store generated custom properties on one Object.
  • Simple & shared rows: shared row groups up to three items, row height 1–2, and a fixed left indent.
  • Child Visibility conditions and value-driven Dynamic Labels.
  • Safe Import when adding entries into the Generated Layout.
  • Full Factory Reset for a clean slate.
  • Requires Blender 5.0.0+. Licensed GPL-3.0-or-later.

Get the Free edition On Gumroad

View the current README

Patch release

1.5.5 — Reliable authoring Undo

Released July 17, 2026.

  • Keyboard list actions such as Add, Remove, Duplicate, Move, and hierarchy edits now create exactly one reliable Blender Undo step, including actions that open a confirmation dialog.
  • Blender icon selections are now undoable like other entry-setting edits.
  • Sync to Metarig, Clean Metarig Props, and Import Native Props now participate properly in Blender Undo History.

Patch release

1.5.4 — Sidebar and layout workflow

Released July 17, 2026.

  • The 3D Viewport Sidebar editor now shows the active or pinned PropUI host bone beside the pin.
  • Added Add All Selected Bones to Visible on Bones. One undoable action can add a complete metarig or generated-rig pose-bone selection while keeping the active bone first and skipping invalid or duplicate targets.
  • Pinned editors now remain pinned when Undo or Redo rebuilds the metarig after an editor change.
  • Editor Layout now uses accurate Output Setup section names and can hide Generated UI Display, Property Storage & Metarig Sync, and Native Passthrough. These choices are included in editor defaults and settings import/export.

Patch release

1.5.2 — Live bone searches

Released July 16, 2026.

  • Newly added or renamed metarig bones now appear immediately in Visible on Bones, One Prop Bone, and per-entry property-storage override searches.
  • Generated-control choices refresh after every successful Rigify generation, keeping generated-only FK, IK, tweak, and other controls current.
  • Bone status indicators and normal editor drawing now use direct or cached lookups, avoiding full-armature scans during redraw.
  • Editor-list selection no longer retains temporary Blender data references across Rigify or feature-set reloads. List navigation remains outside Blender's Undo History in both editor locations.

Patch release

1.5.1 — File-load stability

Released July 16, 2026.

  • Opening another .blend no longer incorrectly marks the registered Rigify feature set as inactive.
  • Editor Layout refreshes and other editor updates continue normally after file loads without repeated lifecycle warnings.

Feature release

1.5.0 — Expanded authoring and generated-UI control

Released July 15, 2026. Existing 1.0 setups retain their authored data, shared storage, and generated output without conversion; the new settings keep the established defaults until changed.

Highlights:

  • Added Always Visible alongside selection-based Visible on Bones. Generated-only controls are first-class visibility targets with editable names and searchable pickers.
  • Added Panel Location: remain in Rigify's native Rig Main Properties or generate a separate panel with its own title and sidebar tab.
  • Added Keep Host Control and Metarig Only output workflows with visibility, storage, and structural safeguards.
  • One Prop Bone and per-entry overrides can target generated controls. Overrides are now explicit, and Make All Entries Follow Shared Storage resets inheritance without deleting saved choices.
  • Reorganized property-storage and metarig sync tools, fixed Move Matching, and added deliberate managed-property and all-property metarig-wide cleanup.
  • The complete editor can live in Rigify Parameters or the PropUI Rigify sidebar, with location-aware shortcuts and a session-only pin.
  • Added native split-property editor layout, responsive drawing, clean Undo/Redo boundaries, and stable editor state across unrelated Undo.
  • Full, Free, and Rigify setups now transfer every feature with a sensible equivalent and report unsupported mappings.
  • Disabling, removing, updating, and re-enabling the feature set is more reliable, avoiding freezes, teardown errors, and stale editor callbacks.
  • Dynamic Labels remain stable after metarig bones are edited or renamed, preventing repeated redraw failures.

Major release

1.0.0 — First public release

The first public release of izom PropUI Rigify — a Rigify feature set for authoring custom pose-bone property UIs directly from a metarig.

Highlights:

  • Author on a metarig bone (Rigify type izom.PropUI); controls generate into the rig's native Rig Main Properties panel.
  • Prop-bone storage: one prop bone or per-entry overrides, with sync to metarig, native passthrough, and basic.raw_copy support.
  • The same authoring surface as the Full editor: all entry types, conditions, dynamic labels, shared rows, sub-panels, row boxes, and import/export.
  • Generated UI internal controls: enable/disable the section, and hide it during transform or playback.
  • Requires Blender 5.0.0+ and Rigify. Licensed GPL-3.0-or-later.

Get izom PropUI Rigify Get the bundle On Gumroad