Changelog
Changelog
See what's new in PropUI Full, Free, and Rigify.
Version numbers show the scale of each update.
Patch release
1.1.3 — Reliable Undo for list actions
Released July 17, 2026.
- Keyboard list actions such as Add, Remove, Duplicate, Move, and hierarchy edits now create exactly one reliable Blender Undo step, including actions that open a confirmation dialog.
- Blender icon selections are now undoable like other entry-setting edits.
Patch release
1.1.2 — Editor-list crash fix
Released July 16, 2026.
- Fixed a Blender crash that could occur while drawing editor lists—most notably Generated UIs—after an extension reload, reinstall, or similar lifecycle change.
- List selection remains outside Blender's Undo History without retaining temporary Blender data references beyond their safe lifetime.
Patch release
1.1.1 — File-load stability
Released July 16, 2026.
- Opening another
.blendno longer incorrectly marks the registered extension as inactive. - Startup preparation and editor-list refreshes continue normally after file loads without repeated lifecycle warnings.
- Dynamic editor panels remain available across file loads while still cleaning up correctly when the extension is disabled or removed.
Feature release
1.1.0 — Performance, Undo/Redo, and portable setups
Released July 15, 2026. Existing 1.0 projects keep their entries, hierarchy, Generated Layout, storage targets, and ability to regenerate without a conversion step.
Highlights:
- Restored responsive editor drawing and navigation for large setups.
- Editor-only navigation and staged Editor Layout work no longer clutter Blender's Undo History or jump when unrelated work is undone.
- Authoring buttons and shortcuts now create one intentional Undo step.
- Generate UI is substantially faster for large projects and now undoes and redoes as one complete runtime change, including generated Text data and registered panels.
- Sidebar shortcuts fire only while the PropUI tab is active, avoiding collisions with PropUI Rigify and unrelated sidebar tabs.
- Setup JSON is now compatible across Full, Free, and Rigify wherever the receiving edition has an equivalent feature.
- Rigify pose-bone storage and Visible on Bones targets can be translated into Full when a receiving armature is available.
- Extension install, update, disable, and removal behavior is hardened, especially for Blender 5.2 on Windows; recovered runtime errors remain inspectable in diagnostics without repeated redraw spam.
Major release
1.0.0 — First public release
The first public release of izom PropUI — a visual editor for authoring custom-property controls and generating standalone Blender panels from them.
Highlights:
- Two-layer authoring: an Entry List you organize freely, and a Generated Layout that decides the output.
- Eleven entry types: Float, Integer, Boolean, String, Array, Data-Block, Python, Display Link, Custom, Text, and Operator Button.
- Flexible label layouts: scalar entries place their label on one row, split Blender-style, or above the value; arrays add split main-label and split component-label layouts.
- Flexible storage: a wide range of storage targets, with per-entry target overrides so one panel can drive properties on multiple owners.
- Rich layouts: shared rows, row boxes, and nestable sub-panels.
- Reactive UI: dynamic labels (with match modes and sort tools) and parent/child conditions for visibility and availability.
- Generated panel lifecycle: run, hide, stop, and remove generated UIs,
each stored as its own portable
.pyText datablock, with.pyZIP export. - Custom branding, UI Variants, Editor Layout, import/export, and diagnostics & cleanup tools.
- Requires Blender 5.0.0+. Licensed GPL-3.0-or-later.
Patch release
1.1.3 — Undoable icon selection
Released July 17, 2026.
- Blender icon selections are now undoable like other entry-setting edits.
Patch release
1.1.2 — Safer editor-list selection
Released July 16, 2026.
- Improved editor-list lifecycle safety so temporary selection state cannot survive extension reloads or reinstalls.
- List navigation remains outside Blender's Undo History.
Patch release
1.1.1 — File-load stability
Released July 16, 2026.
- Opening another
.blendno longer incorrectly marks izom PropUI Free as inactive. - Editor refreshes and panels remain available across file loads without repeated lifecycle warnings.
Feature release
1.1.0 — Setup transfer and reliable editing
Released July 15, 2026. Existing 1.0 Free projects keep their Entry List, hierarchy, Generated Layout, Object storage, and ability to regenerate.
Highlights:
- Added Setup Transfer with JSON file export/import and clipboard copy/paste directly in Output Setup.
- Full, Free, and Rigify setup JSON can be imported. Free preserves all supported entries and rows, flattens sub-panels, splits over-wide rows, and reports every unsupported feature it reduces or skips.
- Free exports use the portable format and can be imported by Full or Rigify.
- Restored responsive editor drawing for larger setups.
- Editor navigation no longer adds Undo History noise, and editor-only state stays stable when unrelated work is undone.
- Generate UI now undoes and redoes the complete runtime panel and Text data as one change.
- Updating, disabling, and removing the extension is more reliable, and recovered runtime errors remain visible in diagnostics without repeated redraw-time messages.
- Warning and error messages now consistently identify the product as izom PropUI Free.
Major release
1.0.0 — First public release
The first public release of izom PropUI Free — the core author-and-generate workflow in one 3D Viewport sidebar panel.
Highlights:
- The core workflow: author entries, arrange a Generated Layout, and generate one 3D Viewport sidebar panel.
- Five entry types: Float, Integer, Boolean, Array, and Text.
- Object Property Storage: store generated custom properties on one Object.
- Simple & shared rows: shared row groups up to three items, row height 1–2, and a fixed left indent.
- Child Visibility conditions and value-driven Dynamic Labels.
- Safe Import when adding entries into the Generated Layout.
- Full Factory Reset for a clean slate.
- Requires Blender 5.0.0+. Licensed GPL-3.0-or-later.
Patch release
1.5.5 — Reliable authoring Undo
Released July 17, 2026.
- Keyboard list actions such as Add, Remove, Duplicate, Move, and hierarchy edits now create exactly one reliable Blender Undo step, including actions that open a confirmation dialog.
- Blender icon selections are now undoable like other entry-setting edits.
- Sync to Metarig, Clean Metarig Props, and Import Native Props now participate properly in Blender Undo History.
Patch release
1.5.4 — Sidebar and layout workflow
Released July 17, 2026.
- The 3D Viewport Sidebar editor now shows the active or pinned PropUI host bone beside the pin.
- Added Add All Selected Bones to Visible on Bones. One undoable action can add a complete metarig or generated-rig pose-bone selection while keeping the active bone first and skipping invalid or duplicate targets.
- Pinned editors now remain pinned when Undo or Redo rebuilds the metarig after an editor change.
- Editor Layout now uses accurate Output Setup section names and can hide Generated UI Display, Property Storage & Metarig Sync, and Native Passthrough. These choices are included in editor defaults and settings import/export.
Patch release
1.5.2 — Live bone searches
Released July 16, 2026.
- Newly added or renamed metarig bones now appear immediately in Visible on Bones, One Prop Bone, and per-entry property-storage override searches.
- Generated-control choices refresh after every successful Rigify generation, keeping generated-only FK, IK, tweak, and other controls current.
- Bone status indicators and normal editor drawing now use direct or cached lookups, avoiding full-armature scans during redraw.
- Editor-list selection no longer retains temporary Blender data references across Rigify or feature-set reloads. List navigation remains outside Blender's Undo History in both editor locations.
Patch release
1.5.1 — File-load stability
Released July 16, 2026.
- Opening another
.blendno longer incorrectly marks the registered Rigify feature set as inactive. - Editor Layout refreshes and other editor updates continue normally after file loads without repeated lifecycle warnings.
Feature release
1.5.0 — Expanded authoring and generated-UI control
Released July 15, 2026. Existing 1.0 setups retain their authored data, shared storage, and generated output without conversion; the new settings keep the established defaults until changed.
Highlights:
- Added Always Visible alongside selection-based Visible on Bones. Generated-only controls are first-class visibility targets with editable names and searchable pickers.
- Added Panel Location: remain in Rigify's native Rig Main Properties or generate a separate panel with its own title and sidebar tab.
- Added Keep Host Control and Metarig Only output workflows with visibility, storage, and structural safeguards.
- One Prop Bone and per-entry overrides can target generated controls. Overrides are now explicit, and Make All Entries Follow Shared Storage resets inheritance without deleting saved choices.
- Reorganized property-storage and metarig sync tools, fixed Move Matching, and added deliberate managed-property and all-property metarig-wide cleanup.
- The complete editor can live in Rigify Parameters or the PropUI Rigify sidebar, with location-aware shortcuts and a session-only pin.
- Added native split-property editor layout, responsive drawing, clean Undo/Redo boundaries, and stable editor state across unrelated Undo.
- Full, Free, and Rigify setups now transfer every feature with a sensible equivalent and report unsupported mappings.
- Disabling, removing, updating, and re-enabling the feature set is more reliable, avoiding freezes, teardown errors, and stale editor callbacks.
- Dynamic Labels remain stable after metarig bones are edited or renamed, preventing repeated redraw failures.
Major release
1.0.0 — First public release
The first public release of izom PropUI Rigify — a Rigify feature set for authoring custom pose-bone property UIs directly from a metarig.
Highlights:
- Author on a metarig bone (Rigify type
izom.PropUI); controls generate into the rig's native Rig Main Properties panel. - Prop-bone storage: one prop bone or per-entry overrides, with sync to
metarig, native passthrough, and
basic.raw_copysupport. - The same authoring surface as the Full editor: all entry types, conditions, dynamic labels, shared rows, sub-panels, row boxes, and import/export.
- Generated UI internal controls: enable/disable the section, and hide it during transform or playback.
- Requires Blender 5.0.0+ and Rigify. Licensed GPL-3.0-or-later.